// Created by Crowbar 0.71
====== File Size ======
	1,110,231
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 875 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	876 - 2,827 theMdlFileData.theBones 8
	2,828 - 3,839 theMdlFileData.theAttachments 11
	3,840 - 3,851 theMdlFileData.theHitboxSets 1
	3,852 - 3,859 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ]
	3,860 - 4,135 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	3,861 - 3,864 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	3,865 - 3,867 anAnimationDesc.anAnimation [@ref] alignment [ 10 00 00 ]
	3,868 - 3,952 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,953 - 3,956 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	3,957 - 3,959 anAnimationDesc.anAnimation [@idle_seq] alignment [ 10 00 00 ]
	3,960 - 4,044 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,045 - 4,048 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	4,049 - 4,051 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ]
	4,052 - 4,399 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,400 - 5,095 theMdlFileData.theSequenceDescs 3
	5,096 - 5,127 [ref] aSeqDesc.theBoneWeights 8
	5,128 - 5,129 [ref] aSeqDesc.theAnimDescIndexes 1
	5,130 - 5,131 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,132 - 5,133 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,134 - 5,135 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,136 - 5,375 [attack_seq] aSeqDesc.theEvents 3
	5,376 - 5,377 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,378 - 5,379 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,380 - 5,411 theMdlFileData.theBodyParts 2
	5,412 - 5,559 aBodyPart.theModels 1
	5,560 - 5,855 aBodyPart.theModels 2
	5,856 - 6,087 aModel.theMeshes 2
	6,088 - 6,203 aModel.theMeshes 1
	6,204 - 6,207 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	6,208 - 6,647 theMdlFileData.theTextures 10
	6,648 - 6,651 theMdlFileData.theTexturePaths 1
	6,652 - 6,811 theMdlFileData.theSkinFamilies 8
	6,812 - 6,865 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	6,866 - 6,867 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	6,868 - 7,983 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ]
	7,984 - 7,984 aSeqDesc.theActivityName = ""
	7,985 - 8,022 theNameCopy = "weapons\softball_at\w_softball_at.mdl"
	8,023 - 8,029 theSurfacePropName = "weapon"
	8,030 - 8,042 aBone.theName = "ja_c_propGun"
	8,043 - 8,054 aBone.theName = "weapon_bone"
	8,055 - 8,065 aBone.theName = "def_c_base"
	8,066 - 8,081 aBone.theName = "def_c_proscreen"
	8,082 - 8,094 aBone.theName = "muzzle_flash"
	8,095 - 8,100 aBone.theName = "shell"
	8,101 - 8,110 aBone.theName = "l_hand_ik"
	8,111 - 8,120 aBone.theName = "r_hand_ik"
	8,121 - 8,132 anAttachment.theName = "CAMERA_BASE"
	8,133 - 8,139 anAttachment.theName = "CAMERA"
	8,140 - 8,146 anAttachment.theName = "L_HAND"
	8,147 - 8,153 anAttachment.theName = "R_HAND"
	8,154 - 8,165 anAttachment.theName = "SWAY_ROTATE"
	8,166 - 8,184 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	8,185 - 8,194 anAttachment.theName = "proscreen"
	8,195 - 8,202 aHitboxSet.theName = "default"
	8,203 - 8,207 anAnimationDesc.theName = @ref
	8,208 - 8,217 anAnimationDesc.theName = @idle_seq
	8,218 - 8,229 anAnimationDesc.theName = @attack_seq
	8,230 - 8,233 aSeqDesc.theName = "ref"
	8,234 - 8,242 aSeqDesc.theName = "idle_seq"
	8,243 - 8,254 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	8,255 - 8,265 aSeqDesc.theName = "attack_seq"
	8,266 - 8,287 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	8,288 - 8,310 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	8,311 - 8,324 aBodyPart.theName = "w_softball_at"
	8,325 - 8,370 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin01"
	8,371 - 8,416 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin31"
	8,417 - 8,464 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_01"
	8,465 - 8,512 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_02"
	8,513 - 8,560 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_03"
	8,561 - 8,608 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_04"
	8,609 - 8,656 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_05"
	8,657 - 8,704 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_06"
	8,705 - 8,733 aTexture.thePathFileName = "models\weapons\mgl_at\ris_at"
	8,734 - 8,774 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	8,775 - 1,110,230 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 8D C4 D8 6D 18 02 00 00 ... ]
	1,110,231 - 1,110,231 END OF FILE + 1 (File size)
========================
